Hemos abierto un blog para postear cosas de nuestro nuevo DemoStudio. Conforme nos vayamos acercando a la deadline de la Inspire, y las que vendrán luego, iremos posteando fotillos e información relativa al desarollo del nuestra demotool.
Podéis verlo aqui: http://demosystem.blogspot.com
besitos a todos!
Mostrando entradas con la etiqueta TimeScratchers. Mostrar todas las entradas
Mostrando entradas con la etiqueta TimeScratchers. Mostrar todas las entradas
domingo, abril 06, 2008
sábado, junio 23, 2007
Nivel21 finishing its firts videogame ever
We've been very busy in these last four month, working as hard as possible on our first videogame ever. We've been gathering at Alex's house during the last weekends. Here are some pictures of some of the team members.
Here you see Globero and Cerberus, probably testing the game in my PC. On the back is Vic, Qapitan's girlfriend who's kind enough to came to help in this hard hours.
This guy is Qapitan, the Design Leader (artist director) who's is having some serious work on the GUI design. Notice he's wearing a Microsoft cap, probably trying to catch the attention of our future (with a bit of look) publishers ;)
This is a better view of Vic, who is helping us to get the different team Logos ready for the deadline. I hope she's enjoying the experience, and maybe considering to be part of the team on the near future. On the back, Globero and I are implementing some stuff I can't remember right now.
This is Zelldweller, the 3D whore. He's doing the hi-poly models that will be used to generate the normalmaps.
This is me preparing to implement something a bit more complicated than usuall (can't remember what). You can see I'm planning down on my scratch book, before getting into the actual coding.
This is the complete 2D team, Garander, Prisim and Qapitan. They seem very busy, isnt't it?
This must be me showing some noticeable advances on the gameplay to rest.
Well this is all I can tell you for now. The game is still a 'secret' until we send it to the free, will be occurring on July, 2nd.
Hope you enjoyed the pics!
Well this is all I can tell you for now. The game is still a 'secret' until we send it to the free, will be occurring on July, 2nd.
Hope you enjoyed the pics!
Etiquetas:
Nivel21,
Programming,
TimeScratchers,
Videogames
martes, octubre 31, 2006
Encuentro de desarrolladores de videojuegos de sevilla (EDVS)
Va a tener lugar el primer Encuentro de Desarrolladores de Videojuegos de Sevilla (que nosotros sepamos es el primero, corrijanme si me equivoco) promovido por los chicos de IlogicGames.
La web oficial del encuentro es esta: EDVS
Ni que decir tiene que Nivel21.NET / TimeScratchers ha confirmado su participación. Esperamos llevarnos una buena visión de como está la cantera de la futura industria del videojuego en nuestra región, y esperamos también poder compartir con nuestros colegas desarrolladores la experiencia que nos ha llevado hasta aqui.
Si participas en alguna iniciativa relacionada con el desarrollo de videojuegos, ánimate a participar!
La web oficial del encuentro es esta: EDVS
Ni que decir tiene que Nivel21.NET / TimeScratchers ha confirmado su participación. Esperamos llevarnos una buena visión de como está la cantera de la futura industria del videojuego en nuestra región, y esperamos también poder compartir con nuestros colegas desarrolladores la experiencia que nos ha llevado hasta aqui.
Si participas en alguna iniciativa relacionada con el desarrollo de videojuegos, ánimate a participar!
Etiquetas:
Nivel21,
Programming,
TimeScratchers
martes, octubre 17, 2006
TimeScratchers ruled BcnParty110!
Hello everyone, it's been my first post in about 6 six month, I think. We've been really busy working in our demoscenish projects.
This weekend we entered several productions to BcnParty110 and I must say that we mostly won everything we participate in, as the overall participation of this year's edition was very low. In some categories with have absolutelly no competitors, so this is somewhat 'sad' victory.
Anyways, our team did its best, and everything worked pretty fine and as expected. We managed to use every technique we proposed at the very beggining stage, six month ago. Most of the necessary techniques we need to learn to start programming games are already there, so we may be starting the development of our first game very soon...
Here comes a pic, of the entire team (excepts Violet, and Shören). The musicians were digitally added later, as they couldn't attend the party. This may count as a physical exibit they really exists after all! Try guess who they are... ;)

I'd like to thank Guideline and TLOTB for voting our production, and make us win our first demo compo, also making us the happiest people in the world. Thank you guys!
And finally, please attend the next BcnParty and bring on some cool productions with you, or we will end winning a lot of stuff again ;)
Now some links:
This weekend we entered several productions to BcnParty110 and I must say that we mostly won everything we participate in, as the overall participation of this year's edition was very low. In some categories with have absolutelly no competitors, so this is somewhat 'sad' victory.
Anyways, our team did its best, and everything worked pretty fine and as expected. We managed to use every technique we proposed at the very beggining stage, six month ago. Most of the necessary techniques we need to learn to start programming games are already there, so we may be starting the development of our first game very soon...
Here comes a pic, of the entire team (excepts Violet, and Shören). The musicians were digitally added later, as they couldn't attend the party. This may count as a physical exibit they really exists after all! Try guess who they are... ;)

I'd like to thank Guideline and TLOTB for voting our production, and make us win our first demo compo, also making us the happiest people in the world. Thank you guys!
And finally, please attend the next BcnParty and bring on some cool productions with you, or we will end winning a lot of stuff again ;)
Now some links:
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